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Cyberpunk 2077 Release Date and Gameplay News UPDATE – New feature confirmed for the game

Cyberpunk 2077: The most mature, ambitious, adult RPG we've ever seen left us wanting more

Cyberpunk 2077 – Photo Mode confirmed

It looks like Cyberpunk 2077 will have a photo mode on release.

In a tweet replying to a curious fan who asked about the feature, Cyberpunk 2077 seemed to confirm that it’ll be including the feature – which is great news for anyone keen on nabbing some fantastic shots of the game in action.

This means Cyberpunk 2077 will join the ranks of games like Spider-Man, God of War, Shadow of the Tomb Raider, Horizon: Zero Dawn and many more besides as Photo Modes start to become a far more popular feature in modern titles.

E3 Gameplay Revealed

 CD Projeckt Red has finally revealed the Cyberpunk 2077 Gameplay critics have been gushing over since the behind closed doors demo’s from E3 2018.

This followed a lengthy teaser on Twitch from the developers which saw random code loading up.

We doubt you want to read any more of our words. You came here to watch the 48-minute gameplay preview, which you can do so above.

That said, if you do keep reading, you can see what our man on the ground thought of the new Gamescom 2018 demo he saw in Germany earlier this week.

The Gamescom demo of Cyberpunk started off with a simple change. Unlike the E3 gameplay demo, European punters were going to be treated to the Male version of ‘V’, which means a shift in ambient dialogue and small aesthetic changes (after all, it is an FPS).

Besides gender, players can expect to customize a number of interesting aspects, including key life events like the loss of a sibling, or which celebrity character in Cyberpunk folklore they look up to most, before moving on to tattoos and biomods.

As soon as the demo started it hit me how detailed the world was. Graffiti scratches in the wall, player animations and ambient environmental assets litter the locales. Production line mystery meat swinging in-doors, an icy bathtub full of cyborg remains… it is moody and dark when you’re on a mission, but even more interesting when you’re out in the open.

Detail aside, the thing that really sells Cyberpunk is the pure scope of the game. It is incredibly ambitious but also delivers on the promise of a ‘microsociety’. Night City is bustling with people who have full day and night cycles.

Street vendors straight out of Blade Runner fill a scene, another has a burly man conducting a boxing match with a fully responsive training robot. Visiting a ‘Ripperdoc’ was one of the highlights. Going to get some new implants is nothing like your average vendor in an RPG game.

Instead, every action is animated and it feels like catching up with a friend (a friend who enjoys ripping your optics out to add a scanner). The same effort that would go into the one crucial cutscene of an entire game is held in a visit to the implant merchant in Cyberpunk.

Memorable character design meant that every character met during the demo was seared into my brain after, from small details like the gold-plated arms of a gangster to the warped optics of a psycho gang member.  It truly feels like a living world, in a way no game has before.

There are plenty of dialogue options too, and not just your cut and dry angry or calm responses. You can actually ask people about the situation and attempt diplomacy or lie, cheat and steal in complex and interesting ways.

One situation saw V deliberating over whether to tell the wiry-faced Psychogang leader about the Militech virus embedded in the credit chip he was using as payment for a combat bot.

In my demo this was the path chosen, meaning the leader actually ended up trusting us and letting us go, albeit only until he dared to mock the jacket of V’s right-hand-man, turning a simple escape into all-out-war.

It was then made clear just how deep Cyberpunk’s combat is. One aspect that sticks out is the variety of weapons.

The mantis blades can be used to climb walls and brutally disembowl your enemies from above, with a similar satisfaction gained from the electric kitana, which, much like a lightsaber, has a special attack that lets you deflect bullets. 

Even more interesting were the guns, which include a pistol with a ricochet addon that lets you target enemies by aiming at the wall and steering the reticle, a smg that has ‘smart bullets’ that track to foes, or a high-power shotgun that truncates anything in its crosshairs.

Plenty of scenarios were showcased, in some cases you had a hacker helping you to open doors to move on, in others you were creating your own cover by shooting parts of the environment to drop cars in between you and an exo-suit toting boss. It is the immersive simulator fans wet dream.

Two games it echoed for me were Deus Ex: Mankind Divided and Fallout 4. The HUD and interactivity of the game is best compared to Fallout 4, its nearest neighbour in what the screen looks like whilst playing, if that’s what you’re trying to imagine.

These games are definitely just a jumping off point though, as Cyberpunk is in its own league with no close contenders in its space.

Yes, its a deep, choice-consequent RPG that allows for a number of methods to deal with a singular problem, but it’s also a game where you can hop in a vehicle and drive wherever you want.

The third-person driving sequence made you feel less personal than the FPS seen prior, but it also set in stone just how big this game is.

The depth of Cyberpunk is maddening, and it makes you wonder what will happen to your free time once it sees the light of day.

A lot of focus was placed on seeing through someone else’s eyes in the demo, be it a flatlining mark that had been scavenged for robotic parts or a foe mid-combat.

Once tapped into an enemy that is part of a squad, you can place malicious software into their brain via the unlucky members neural network. This means you can jam another person’s gun from inside the brain of his squadmate. Let that sink in for a moment.

To be honest, the whole gameplay demo was a wondrous delight, a showcase into the future of gaming and by far and away the most ambitious RPG I’ve ever seen.

Hopefully CD Projekt Red continue to refine each section of the game with the amount of flair seen in the 50 minutes I spent with it. If they do, this could be one of the greatest titles ever made.